part03.rs

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Rust-101, Part 03: Input

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In part 00, I promised that we would eventually replace read_vec by a function that actually asks the user to enter a bunch of numbers. Unfortunately, I/O is a complicated topic, so the code to do that is not exactly pretty - but well, let’s get that behind us.

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I/O is provided by the module std::io, so we first have to import that with use. We also import the I/O prelude, which makes a bunch of commonly used I/O stuff directly available.

use std::io::prelude::*;
use std::io;
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Let’s now go over this function line-by-line. First, we call the constructor of Vec to create an empty vector. As mentioned in the previous part, new here is just a static function with no special treatment. While it is possible to call new for a particular type (Vec::<i32>::new()), the common way to make sure we get the right type is to annotate a type at the variable. It is this variable that we interact with for the rest of the function, so having its type available (and visible!) is much more useful. Without knowing the return type of Vec::new, specifying its type parameter doesn’t tell us all that much.

fn read_vec() -> Vec<i32> {
    let mut vec: Vec<i32> = Vec::<i32>::new();
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The central handle to the standard input is made available by the function io::stdin.

    let stdin = io::stdin();
    println!("Enter a list of numbers, one per line. End with Ctrl-D (Linux) or Ctrl-Z (Windows).");
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We would now like to iterate over standard input line-by-line. We can use a for loop for that, but there is a catch: What happens if there is some other piece of code running concurrently, that also reads from standard input? The result would be a mess. Hence Rust requires us to lock standard input if we want to perform large operations on it. (See the documentation for more details.)

    for line in stdin.lock().lines() {
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Rust’s type for (dynamic, growable) strings is String. However, our variable line here is not yet of that type: It has type io::Result<String>. The problem with I/O is that it can always go wrong. The type of line is a lot like Option<String> (“a String or nothing”), but in the case of “nothing”, there is additional information about the error. Again, I recommend to check the documentation. You will see that io::Result is actually just an alias for Result, so click on that to obtain the list of all constructors and methods of the type.

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We will be lazy here and just assume that nothing goes wrong: unwrap returns the String if there is one, and panics the program otherwise. Since a Result carries some details about the error that occurred, there will be a somewhat reasonable error message. Still, you would not want a user to see such an error, so in a “real” program, we would have to do proper error handling. Can you find the documentation of Result::unwrap?

I chose the same name (line) for the new variable to ensure that I will never, accidentally, access the “old” line again.

        let line = line.unwrap();
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Now that we have our String, we want to make it an i32. We first trim the line to remove leading and trailing whitespace. parse is a method on String that can convert a string to anything. Try finding its documentation!

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In this case, Rust could figure out automatically that we need an i32 (because of the return type of the function), but that’s a bit too much magic for my taste. We are being more explicit here: parse::<i32> is parse with its generic type set to i32.

        match line.trim().parse::<i32>() {
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parse returns again a Result, and this time we use a match to handle errors (like, the user entering something that is not a number). This is a common pattern in Rust: Operations that could go wrong will return Option or Result. The only way to get to the value we are interested in is through pattern matching (and through helper functions like unwrap). If we call a function that returns a Result, and throw the return value away, the compiler will emit a warning. It is hence impossible for us to forget handling an error, or to accidentally use a value that doesn’t make any sense because there was an error producing it.

            Ok(num) => {
                vec.push(num)
            },
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We don’t care about the particular error, so we ignore it with a _.

            Err(_) => {
                println!("What did I say about numbers?")
            },
        }
    }

    vec
}
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So much for read_vec. If there are any questions left, the documentation of the respective function should be very helpful. Try finding the one for Vec::push. I will not always provide the links, as the documentation is quite easy to navigate and you should get used to that.

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For the rest of the code, we just re-use part 02 by importing it with use. I already sneaked a bunch of pub in part 02 to make this possible: Only items declared public can be imported elsewhere.

use part02::{SomethingOrNothing,Something,Nothing,vec_min};
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If you update your main.rs to use part 03, cargo run should now ask you for some numbers, and tell you the minimum. Neat, isn’t it?

pub fn main() {
    let vec = read_vec();
    let min = vec_min(vec);
    min.print();
}
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Exercise 03.1: The goal is to write a generic version of SomethingOrNothing::print. To this end, define a trait Print that provides (simple) generic printing, and implement that trait for i32. Then define SomethingOrNothing::print2 to use that trait, and change main above to use the new generic print2 function. I will again provide a skeleton for this solution. It also shows how to attach bounds to generic implementations (just compare it to the impl block from the previous exercise). You can read this as “For all types T satisfying the Print trait, I provide an implementation for SomethingOrNothing<T>”.

Notice that I called the function on SomethingOrNothing print2 to disambiguate from the print defined previously.

Hint: There is a macro print! for printing without appending a newline.

pub trait Print {
    /* Add things here */
}
impl Print for i32 {
    /* Add things here */
}
impl<T: Print> SomethingOrNothing<T> {
    fn print2(self) {
        unimplemented!()
    }
}
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Exercise 03.2: Building on exercise 02.2, implement all the things you need on f32 to make your program work with floating-point numbers.